gamepwnmedium
NoClip
hackthebox
Task: SDL2 raycasting game (Wolfenstein-style) with a spiral maze and an assets.dmp binary file. Solution: Parse the chunk-based asset format to extract the map, textures, and floor arrows, then trace the spiral path from center outward following arrow directions to read flag characters from special wall textures.
$ ls tags/ techniques/
binary_asset_parsingmap_extractionspiral_maze_traversaltexture_name_decodingfloor_arrow_pathfinding
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