gamepwnhard

NoRadar

hackthebox

Task: SDL2 raycasting game (Wolfenstein-style) with three types of green cube entities and no minimap. Solution: Reverse engineer the binary to find the waypoint table in .rodata, extract 187 waypoints for green_cube3, split by (0,0) markers into 23 groups, visualize each group on a 7x7 grid to reveal flag characters.

$ ls tags/ techniques/
rodata_analysiswaypoint_table_extractioncoordinate_pattern_decodingentity_behavior_analysisbinary_data_visualization

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